Bike in Time: Stunt Trials
Game & Level Designer.
Gameloft Da Nang, Team size:15+
June 2019 - February 2020.
Bike in Time is a mobile platformer-racer game developed by Gameloft for its premium store & subscription service. The game takes the stunt platforming racing genre with a time travelling twist through 5 eras. Developed using their in-house engine.
Genre: Midcore, platformer, arcade, racer.
Platform: Mobile (Premium).
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Responsibilities:
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Level design for 40+ levels within the game across various game worlds, including the challenging special post game levels. (From conception to balancing).
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Helped in world building for 2 game worlds. (Obstacles, flow, level pacing and UX design).
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Designed the FTUE for the game.
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Helped the tech team develop the in-house engine for the game during the game development process.
Achievements:
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Grew and fell in love with Level Design.
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Used the knowledge gained during this project as a base for my research paper, "Perceived Sense of Level Design in for fast paced Casual mobile games" published in IEEE in 2021. Link to research paper.



























