
SHIKHAR JUYAL
Lead Game Designer - Ubisoft Da Nang
Specializing in gameplay systems, controls, accessibility, and cross-platform adaptation.
Led mobile design ownership and China compliance adaptation across PC, console, and mobile — balancing regulatory requirements while preserving gameplay experience for POP: The Lost Crown. Won multiple awards for Accessibility & design (mobile).
Leveraging AI-driven workflows to accelerate iteration, prototyping, and design documentation.
Featured Project:
Lead the design for POP Worldwide on mobile & for PC/Console/mobile in China market (CCP compliance).
Winner of multiple awards in mobile accessibility, gameplay & best game ported to china market.
POP: The Lost Crown
This thrilling metroidvania takes you through ancient landscapes with peril and intrigue, where the fate of kingdoms hangs in the balance. My main areas of focus were the mobile port, accessibility mechanics, combat design and Playtesting. I also led the porting of the game to China market & other business opportunities.
Professional Projects
Rayman's Incrediballs Dodge
An instant arcade party game. All-out brawl against other players in a shrinking arena where you dodge projectiles, avoid obstacles & collect whacky powerups to push others & survive the longest. Designed a central system to control game-flow, progression & pacing. Created all game entities (obstacles, powerups & tiles) & character mechanics.
Trackmania Blitz
An instant party game based on the classic Ubisoft franchise TrackMania. Upto 15 other players in high-speed elimination races filled with turbo boosts, loops and insane jumps. Designed 16 race tracks, casualized car physics and single tap racing mechanics adhering to brand guidelines.




















