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Shikhar profile

SHIKHAR JUYAL

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Creating fun games & playful experiences.

I started my journey in game design in 2017 and since then I have only grown and fell in love with the industry more every single day. For me games are a truly unique medium to tell stories, use innovative technology and in general discover the meaning of play for us humans. My main focus is always on player experiences, accessibility, player psychology & emergent technologies in games.

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Professional Projects

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POP: The Lost Crown

This thrilling metroidvania takes you through ancient landscapes with peril and intrigue, where the fate of kingdoms hangs in the balance. My main areas of focus were the mobile port, accessibility mechanics, combat design and Playtesting. I also led the porting of the game to China market & other business opportunities.

Bike in Time

Bike in Time is a mobile platformer-racer game developed by Gameloft. The game takes the stunt platforming racing genre with a time travelling twist through 5 eras. My main role was designing & balancing over 40 levels along with world building and obstacle design.

Bike in Time Cover
TMB Cover

Trackmania Blitz

An instant party game based on the classic Ubisoft franchise TrackMania. Upto 15 other players in high-speed elimination races filled with turbo boosts, loops and insane jumps. Designed 16 race tracks, casualized car physics and single tap racing mechanics adhering to brand guidelines.

Assassins Creed: Freerunners

An instant platformer racer based on major Ubisoft IP Assassins Creed. Upto 8 players racing, climbing, jumping and more to be the victor. Designed a pseudo-procedural level generation system, gameplay mechanics, juicing for the double jump and character stats.

ACF Cover
RID Cover

Rayman's Incrediballs Dodge

An instant arcade party game. All-out brawl against other players in a shrinking arena where you dodge projectiles, avoid obstacles & collect whacky powerups to push others & survive the longest. Designed a central system to control game-flow, progression & pacing. Created all game entities (obstacles, powerups & tiles) & character mechanics.

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